So we finally assembled our respective pieces into a single unit for our building, and now there are some thoughts about stuff & things that need to be added/changed/fixed, etc. Here's the list from top to bottom that we saw. 2nd floor/Roof Bar (AJ's Level):
- Fixes
- The floor is crashing through the walls.
- The floor needs a texture.
- The brick on the exterior walls needs to mesh up with the brick on John's walls (increase the density of brick to make them smaller/more of them)
- Additions
- Bridge to connect the landing pad to the roof bar
- The bar ...
- Bar
- Stools
- Beer cans
- Beer bottles
- Ash trays
- Cigarettes
- Tables
- Chairs
- Christmas lights
- Awning/cover
- Suggestions
- The vigas are fairly large in diameter compared to real world, consider possibly scaling them down by about 20% - 40%
1st floor/General Store/SVC Bay (John's Level):
- Fixes
- Textures added/fixed/cleaned up
- Interior is missing some textures & the textures seen need an increase in detail density (scale up)
- Doors
- Service Bay
- Floor texture needs to be the same as what's used in the basement for efficiency sake
- Collin wants utilized space reduced
- Windows need to be "bridged" to close off the holes
- Doors on the open spots
- Windows in the open spots
- Textures added/fixed/cleaned up
- Additions
- {None @ this time}
- Suggestions
- {None @ this time}
Basement/Store Room:
- Fixes
- Back windows need alpha map to be translucent
- Basement window wells need to be completed
- Gratings need to be completed
- Additions
- {None @ this time}
- Suggestions
- {None @ this time}