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Introduction to UVMapping by Ben Tate by Kyle Norton

One of my classmates (also named Kyle) in VGA1 sent me the following eMail

This website has some excellent video tutorials for 3DsMax.

I found the Introduction to UVMapping by Ben Tate to be extremely helpful. Part 1 has three videos that takes every simple primitive and shows techniques to keep your textures distortion free.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/an-introduction-to-uvmapping-in-3d-studio-max-using-the-unwrap-uvw-modifier/

Part 2 takes these concepts and applies them to a simple scene. It is six parts long.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/an-introduction-to-uvmapping-in-3d-studio-max-using-the-unwrap-uvw-modifier-part-2/

This third tutorial shows how to bake a Normal Map using some new techniques.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-bake-a-flawless-normal-map-in-3ds-max/

...thanks "other" Kyle, these videos were definitely helpful.

See-Thru Windows by Kyle Norton

The homework assignment for 3D Modeling & Rendering was to take an image that has windows in it & create an opacity map in Photoshop. Then create a plane in 3D Studio Max to apply the texture to and using the images generated, create an opacity map to have a 3D model that has see-thru windows. The following is the original image and the end results.