texture

Introduction to UVMapping by Ben Tate /  by Kyle Norton

One of my classmates (also named Kyle) in VGA1 sent me the following eMail

This website has some excellent video tutorials for 3DsMax.

I found the Introduction to UVMapping by Ben Tate to be extremely helpful. Part 1 has three videos that takes every simple primitive and shows techniques to keep your textures distortion free.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/an-introduction-to-uvmapping-in-3d-studio-max-using-the-unwrap-uvw-modifier/

Part 2 takes these concepts and applies them to a simple scene. It is six parts long.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/an-introduction-to-uvmapping-in-3d-studio-max-using-the-unwrap-uvw-modifier-part-2/

This third tutorial shows how to bake a Normal Map using some new techniques.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-bake-a-flawless-normal-map-in-3ds-max/

...thanks "other" Kyle, these videos were definitely helpful.

See-Thru Windows /  by Kyle Norton

The homework assignment for 3D Modeling & Rendering was to take an image that has windows in it & create an opacity map in Photoshop. Then create a plane in 3D Studio Max to apply the texture to and using the images generated, create an opacity map to have a 3D model that has see-thru windows. The following is the original image and the end results.